Monday, 30 May 2016

Q.2

At information fluency we have establish that the are lot of webside and pages available at the intenet, with more and more being added every day.As a results of this repidly increasing information, facts become absolete far quicker, with the knowledge built on those facts becoming less durable.
THE PROCESS
The process involve  the following:

1. ASK:ask good questions so that you get good answers, this means that when you enter the key words in the search box be clear and concise
2. ACQUIRE: This step involving determining where the information is, prioritising the search strategy, skimming, scanning and scouring the resources; filtering through the results and taking smart notes. Sometimes it means going back to the first step: Ask in order to refine the results and information
3. ANALYSE: The results of the search will yield raw information and data that in turn need to be analysed. authenticated and arranged to make a cohesive picture. This involves organising, triangulating and summarising the various source. Here it is important to separate facts from fiction and opinion. The elements identified in the previous section; webside verification, are used in this step. After analysing the sources knowledge is created.
4. APPLY: The user will now be able to apply that knowledge to the real world problem they are faced with.
5. ASSESS: This when the user will look at the results of their application and the process they followed. It involved asking questions about the process used, the steps followed and the information that was obtain, reflecting on what went well and what could have been done better.

Q.6 ONLINE POSTER FOR YOUR STUDY INSTITUTION TO WARN STUDENTS OF THE POTENTIAL IMPACTS OF DIGITAL TECHNOLOGY ON SOCIETY



Using social media Web sites is among the most common activity of today's children and adolescents. Any Web site that allows social interaction is considered a social media site, including social networking sites such as Facebook, MySpace, and Twitter; gaming sites and virtual worlds such as Club Penguin, Second Life, and the Sims; video sites such as YouTube; and blogs. Such sites offer today's youth a portal for entertainment and communication and have grown exponentially in recent years. For this reason, it is important that parents become aware of the nature of social media sites, given that not all of them are healthy environments for children and adolescents. Pediatricians are in a unique position to help families understand these sites and to encourage healthy use and urge parents to monitor for potential problems with cyberbullying, “Facebook depression,” sexting, and exposure to inappropriate content

 The creation of sites like Facebook, many people are giving their personal information out on the internet. Most users are not aware that they can modify the privacy settings and unless they modify them, their information is open to the public. Sites such as Facebook and Twitter have grown popular by broadcasting status updates featuring personal information such as location. Some applications border on "cyberstalking." This has redefined the role of Internet privacy as overlapping with that of security.
Some applications are explicitly centered on "cyberstalking." An application named "Creepy" can track a person's location on a map using photos uploaded to Twitter or Flickr. When a person uploads photos to a social networking site, others are able to track their most recent location. Some smart phones are able to embed the longitude and latitude coordinates into the photo and automatically send this information to the application. Anybody using the application can search for a specific person and then find their immediate location. This poses many potential threats to users who share their information with a large group of followers.[5]
Facebook "Places," is a Facebook service, which publicizes user location information to the networking community. Users are allowed to "check-in" at various locations including retail stores, convenience stores, and restaurants. Also, users are able to create their own "place," disclosing personal information onto the Internet. This form of location tracking is automated and must be turned off manually. Various settings must be turned off and manipulated in order for the user to ensure privacy. According to epic.org, Facebook users are recommended to: (1) disable "Friends can check me in to Places," (2) customize "Places I Check In," (3) disable "People Here Now," and (4) uncheck "Places I've Visited.".[6] Moreover, the Federal Trade Commission has received two complaints in regards to Facebook’s "unfair and deceptive" trade practices, which are used to target advertising sectors of the online community. "Places" tracks user location information and is used primarily for advertising purposes. Each location tracked allows third party advertisers to customize advertisements that suit one’s interests. Currently, the Federal Trade Commissioner along with the Electronic Privacy Information Center are shedding light on the issues of location data tracking on social networking sites.Image result for IMAGES TO WARN STUDENTS ABOUT POTENTIAL IMPACTS OF DIGITAL TECHNOLOGY ON SOCIETY






consequences of digital divice in south africa

digital divide is an economic and social inequality with regard to access to, use of, or impact ofinformation and communication technologies (ICT).[1] The divide within countries (such as the digital divide in South Africa) may refer to inequalities between individuals, households, businesses, or geographic areas, usually at different socioeconomic levels or other demographic categories. The divide between differing countries or regions of the world is referred to as the global digital divide,[1][2]examining this technological gap between developing and developed countries on an international 

QUESTION5



 The definition of digital rights and responsibilities is having the right and freedom to use all types of digital technology while using the technology in an acceptable and appropriate manner. As a user of digital technology, you also have the right to privacy and the freedom of personal expression


children have the right to be educated and to you technology.

IMAGES OF DIGITAL RIGHTS AND RESPONSIBILITY FOR SOCIETY, EDUCATION AND BUSINESS
Image result for IMAGES OF DIGITAL RIGHTS AND RESPONSIBILITY FOR SOCIETY, EDUCATION AND BUSINESSAll children have the rights to be educated and be able to use technology


Image result for IMAGES OF DIGITAL RIGHTS AND RESPONSIBILITY FOR SOCIETY, EDUCATION AND BUSINESSThe business have the rights to communicate with each other and be safe at work place
Image result for IMAGES OF DIGITAL RIGHTS AND RESPONSIBILITY FOR SOCIETY, EDUCATION AND BUSINESSThe society have the right to be safe and work together as one








Question3 SOCIAL ECONOMY

BENEFITS AND RISKS OF SOCIAL TECHNOLOGIES FOR INDIVIDUALS, CORPORATES
AND COMMUNITIES ON SOUTH AFRICA


For people, the benefits of digital communication would be that it is convenient, it is quick for the message to be communicated and it is cheap . In South Africa, the postal service is not as efficient as the postal service in the United Kingdom for example, South Africans use mostly email and other social network to communicate with people around the globe. 
 Around the world there is also risks of using social networks technologies to communicate. e.g you should be very careful as to what to comment and post on your social nertwork because it can be used against you. If someone posts private information online like to say where you are the information could be used against you they can kill you or do something bad to you using the information you post.
For corporates, the benefits of digital communication would be that it is convenient, it is easy for them to communicate simultaneously to a large audience and it is cheap to communicate to its customers. In South Africa, a company such as jet  uses its Facebook page to share fashion, its latest deals and special. It also uses its Facebook page to generate ideas and suggestions from its customers in order to make jet a better shopping experience for its valuable customers. For a small business in South Africa such as a hair salon it is working from home because doesn’t have the funds to buy a website, so it uses Facebook to create a page for its business. The page doesn’t cost them anything, it simply provides them with free advertising for their small business. This are benefits of corporates using social technologies.




Q.1.1 and 1.2

Question 1

the role to social capital, knowledge capital and human capital

Social capital is about the value of social networks, bonding similar people and bridging between diverse people, with norms of reciprocity (Dekker and Uslaner 2001[11] ; Uslaner 2001[12] ). Sander (2002, p. 213)[13] stated that ‘the folk wisdom that more people get their jobs from whom they know, rather than what they know, turns out to be true’. Adler and Kwon (2002)[13] identified that the core intuition guiding social capital research is that the goodwill that others have toward us is a valuable resource. As such they define social capital as ‘the goodwill available to individuals or groups. Its source lies in the structure and content of the actor’s social relations. Its effects flow from the information, influence, and solidarity it makes available to the actor’ (Adler and Kwon 2002, p. 23)[13] . Dekker and Uslaner (2001)[13] posited that social capital is fundamentally about how people interact with each other.























Q.1.2 WHAT IS THE TECHNO-ECONOMIC PARADIGM AND HOW CAN ONE DEVELOP FROM THIS

Q.1.2.


According to Sean,2014) Techno-economic paradigm shifts are at the core of general, innovation-based theory of economic and societal development as conceived by Carlota Perez. Her book on the subject, ‘Technological Revolutions and Financial Capital’, is a seminal enunciation of the theory, and has had immense influence on business strategy, state development programs and policy, and academic thinking on the subject.
‘Techno-Economic Paradigms’ presents a series of essays by the leading academics in the field discussing the theory of techno-economic paradigm shifts, and its role in explaining processes of innovation and development. This festschrift honors Carlota Perez, the founder of the theory 'techno-economic paradigm shift

Q,1,3 poster aimed at primary children with the slogan and examples of nine elements of digital citizenship


Image result for CREATE AN ONLINE POSTER TO WARN STUDENTS OF THE POTENTIAL IMPACTS OF DIGITAL TECHNOLOGY OSOCIETY





























Nine Themes of Digital Citizenship

Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.

1.   Digital Access:   full electronic participation in society.
Technology users need to be aware that not everyone has the same opportunities when it comes to technology.  Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. Digital exclusion makes it difficult to grow as a society increasingly using these tools. Helping to provide and expand access to technology should be goal of all digital citizens.  Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided.  To become productive citizens, we need to be committed to make sure that no one is denied digital access.

2.   Digital Commerce:   electronic buying and selling of goods.
Technology users need to understand that a large share of market economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller needs to be aware of the issues associated with it. The mainstream availability of Internet purchases of toys, clothing, cars, food, etc. has become commonplace to many users. At the same time, an equal amount of goods and services which are in conflict with the laws or morals of some countries are surfacing (which might include activities such as illegal downloading, pornography, and gambling). Users need to learn about how to be effective consumers in a new digital economy.

3.   Digital Communication:   electronic exchange of information.
One of the significant changes within the digital revolution is a person’s ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options.

4.   Digital Literacy:   process of teaching and learning about technology and the use of technology. 
While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., Videoconferencing, online sharing spaces such as wikis). In addition, workers in many different occupations need immediate information (just-in-time information). This process requires sophisticated searching and processing skills (i.e., information literacy). Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere.  Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.

5. Digital Etiquette:   electronic standards of conduct or procedure.Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct).   Many people feel uncomfortable talking to others about their digital etiquette.  Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.

6.   Digital Law:   electronic responsibility for actions and deeds 
Digital law deals with the ethics of technology within a society. Unethical use manifests itself in form of theft and/or crime. Ethical use manifests itself in the form of abiding by the laws of society. Users need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime. There are certain rules of society that users need to be aware in a ethical society. These laws apply to anyone who works or plays online. Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.

7.   Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world.Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world.  With these rights also come responsibilities as well.  Users must help define how the technology is to be used in an appropriate manner.  In a digital society these two areas must work together for everyone to be productive.

8.   Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world.  Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction.  Users need to be taught that there are inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.

9.   Digital Security (self-protection):   electronic precautions to guarantee safety. 
In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community. It is not enough to trust other members in the community for our own safety. In our own homes, we put locks on our doors and fire alarms in our houses to provide some level of protection. The same must be true for the digital security. We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that

might cause disruption or harm.